Reference
Glossary
A quick reference for the stats and tracking metrics you'll see across Crooked Inning. Definitions favor intuition over exact formulas — enough to read a leaderboard or player page with confidence.
Rate and counting stats that describe a hitter's production at the plate.
- AVGBatting Average
- Hits divided by at-bats. The oldest headline hitting stat, but it ignores walks and treats every hit as equal.
- OBPOn-Base Percentage
- How often a hitter reaches base via hit, walk, or hit-by-pitch, per plate appearance. Captures the plate discipline that AVG misses.
- SLGSlugging Percentage
- Total bases per at-bat. Weights extra-base hits so it reflects power, not just how often a batter reaches.
- OPSOn-Base Plus Slugging
- OBP plus SLG. A quick, single-number blend of getting on base and hitting for power; roughly .800 is good, .900+ is excellent.
- OPS+Adjusted OPS
- OPS scaled to league and park so 100 is league average and each point above/below is one percent better/worse than average.
- ISOIsolated Power
- SLG minus AVG — extra bases per at-bat. Strips singles out of slugging to isolate raw power.
- BABIPBatting Average on Balls in Play
- How often batted balls (excluding home runs) fall for hits. Extreme values often signal luck that regresses toward a hitter's norm.
- wOBAWeighted On-Base Average
- An all-in-one rate stat that weights each outcome (walk, single, double, HR…) by its real run value. Scaled to look like OBP.
- wRC+Weighted Runs Created Plus
- Total offensive value adjusted for park and league, where 100 is average and 150 means 50% better than average.
- BB%Walk Rate
- Walks as a share of plate appearances. A core plate-discipline indicator for hitters.
- K%Strikeout Rate
- Strikeouts as a share of plate appearances. Lower is generally better for a hitter.
Batted-ball tracking data and the expected outcomes derived from exit velocity and launch angle.
- EVExit Velocity
- How fast the ball leaves the bat, in mph. Higher exit velocity correlates strongly with better outcomes.
- LALaunch Angle
- The vertical angle the ball leaves the bat. Line drives and productive fly balls generally sit in the ~8–32° range.
- Barrel%Barrel Rate
- Share of batted balls that are 'barrels' — the exit-velocity/launch-angle combos that historically produce the best results (min ~98 mph in an ideal angle band).
- Hard-Hit%Hard-Hit Rate
- Share of batted balls hit at 95 mph or harder. A simple, stable proxy for quality of contact.
- Sweet Spot%Sweet-Spot Rate
- Share of batted balls hit in the 8–32° launch-angle band, where line drives and productive fly balls live.
- Max EVMaximum Exit Velocity
- A hitter's hardest-hit ball of the season. A ceiling indicator of raw power that stabilizes quickly.
- xBAExpected Batting Average
- The batting average a hitter 'should' have based on the exit velocity and launch angle of their batted balls, independent of defense and luck.
- xSLGExpected Slugging
- Expected slugging percentage from batted-ball quality — the SLG the contact profile deserves regardless of where balls landed.
- xwOBAExpected Weighted On-Base Average
- wOBA estimated from quality of contact (plus real walks and strikeouts). A gap between wOBA and xwOBA often points to luck.
- xwOBACONExpected wOBA on Contact
- Expected wOBA counting only balls put in play — a pure measure of contact quality that removes walks and strikeouts.
Swing-decision and contact metrics from pitch-level tracking.
- Swing%Swing Rate
- Share of pitches a batter swings at, in or out of the zone.
- Chase%Chase Rate (O-Swing%)
- Share of pitches outside the strike zone that a batter swings at. Lower chase rates reflect better discipline.
- Zone%Zone Rate
- Share of pitches thrown inside the strike zone. For pitchers, a marker of how aggressively they attack.
- Contact%Contact Rate
- Share of swings that make contact with the ball.
- Whiff%Whiff Rate
- Swings and misses as a share of total swings. High whiff rates for pitchers signal swing-and-miss stuff.
- SwStr%Swinging-Strike Rate
- Swings and misses as a share of all pitches (not just swings). A reliable early indicator of a pitcher's strikeout ability.
- CSW%Called Strikes + Whiffs
- Called strikes plus swinging strikes as a share of total pitches. Combines command and stuff into one strike-generation number.
- F-Strike%First-Pitch Strike Rate
- Share of plate appearances that begin with a strike. Getting ahead 0-1 tilts the count heavily in the pitcher's favor.
Run-prevention and rate stats that describe a pitcher's results and skills.
- ERAEarned Run Average
- Earned runs allowed per nine innings. The headline pitching stat, but heavily influenced by defense and sequencing luck.
- FIPFielding Independent Pitching
- An ERA-scaled estimate built only from strikeouts, walks, hit-by-pitches, and home runs — the outcomes a pitcher most controls.
- xFIPExpected FIP
- FIP that replaces a pitcher's actual home runs with a league-average rate on their fly balls, smoothing out HR luck.
- WHIPWalks + Hits per Inning Pitched
- Baserunners allowed (walks plus hits) per inning. A quick read on how often a pitcher lets runners on.
- BAABatting Average Against
- Opponent hits divided by opponent at-bats. It shows how often hitters record a hit against a pitcher, with lower values indicating better hit suppression.
- K/9Strikeouts per Nine
- Strikeouts per nine innings pitched — a rate view of missing bats.
- BB/9Walks per Nine
- Walks allowed per nine innings pitched — a rate view of control.
- K/BBStrikeout-to-Walk Ratio
- Strikeouts divided by walks. A durable measure of a pitcher's command-plus-stuff profile.
- HR/9Home Runs per Nine
- Home runs allowed per nine innings pitched.
- LOB%Left On-Base Rate
- Share of baserunners a pitcher strands. Extreme values tend to be unsustainable and regress toward league average (~72%).
- ERA-Adjusted ERA (ERA Minus)
- ERA scaled to league and park where 100 is average and lower is better — 90 means 10% better than average.
Tracking measurements that describe the shape and quality of individual pitches.
- VeloVelocity
- Pitch speed in mph, typically measured just out of the pitcher's hand.
- Spin RateSpin Rate
- How fast a pitch spins, in rpm. Combined with spin axis, it helps explain a pitch's movement.
- IVBInduced Vertical Break
- Vertical movement from spin alone, with gravity removed. High IVB four-seamers appear to 'rise' and generate whiffs up in the zone.
- HBHorizontal Break
- How much a pitch moves side-to-side, in inches, relative to a spinless path.
- ExtensionRelease Extension
- How far in front of the rubber a pitcher releases the ball. More extension makes velocity 'play up' by shortening the batter's reaction time.
- Stuff+Stuff Plus
- A model grade of a pitch's raw physical quality (velocity, movement, release), where 100 is average and higher is nastier.
Defensive value, arm and range tracking, and baserunning speed.
- OAAOuts Above Average
- A range-based defensive metric counting how many outs a fielder makes above or below what an average fielder would, given each play's difficulty.
- DRSDefensive Runs Saved
- An all-encompassing defensive metric estimating runs a fielder saves or costs versus average across range, arm, and more.
- UZRUltimate Zone Rating
- A zone-based estimate of the runs a fielder saves or costs relative to average, primarily through range and errors.
- Sprint SpeedSprint Speed
- A runner's top speed in feet per second on qualifying plays. ~27 ft/s is average; 30+ is elite.
- Arm StrengthArm Strength
- The average velocity of a fielder's throws, in mph.
- Pop TimePop Time
- For catchers, the time in seconds from the pitch hitting the mitt to the throw reaching the base on a steal attempt.
Summary value metrics and the adjustments that make stats comparable.
- WARWins Above Replacement
- A single estimate of a player's total value — hitting, fielding, baserunning, pitching — in wins over a freely available replacement-level player.
- Park FactorPark Factor
- How much a ballpark inflates or suppresses a stat versus a neutral park. 100 is neutral; above 100 favors that outcome.
- PercentilePercentile Rank
- Where a player ranks among qualified peers, 0–100. A 90th-percentile mark means the player is better than 90% of the field.